Community Coffers

Supplies available through the trading company:
 * 279 gp
 * 59 silver
 * 45 torches
 * 10 lengths of rope
 * 2 healing potions
 * 6 crates of supplies
 * various sacks, bags, and backpacks
 * a hand-cart
 * 2 doses of antitoxin oil
 * 0 doses of alchemist's fire
 * 1 crowbars
 * 5 bedrolls
 * 2 tents
 * 1 lantern
 * A wagon!
 * A small rowboat
 * Shortswords (x 6)
 * Light crossbows (x2)
 * Crossbow bolts (x9)
 * Bear traps (x7)
 * 1 grappling hooks
 * 30 servings of dried herring (red)
 * 1 spyglass

Supplies you've set aside for your group (in a tent, perhaps?):
 * Southern woods explorers 12/5 took 3 healing potions, 3 tents, 3 lengths of rope, 1 crowbar, and 10gp

Found from the Lighthouse (12/23)


 * 2 Scrolls of Create Food
 * 2 Scrolls of Create Water
 * 1 Scroll of Teleportation
 * 1 Scroll of Pass Wall
 * Silver Talon Necklace (nonmagical)
 * Signet Ring (nonmagical)

From the Goblin Keep (2/13)


 * 218 gp
 * 630 sp
 * 720 cp
 * Bolt of cloth woven with silver thread
 * Fancy purple rug (magical, does not decay)
 * Bronze Idol (depicts a bear-humanoid holding a giant shield)
 * 1 Potion of Speed
 * 1 Potion of Diminution
 * 1 Potion of Gaseous Form
 * 1 Potion of Stone Giant Strength (Taken by Radavel)
 * Syringe (nonmagical) — requires one action to load. Once loaded, you can use a bonus action to inject a potion into yourself or someone else. (Taken by Radavel)
 * Scepter (magical, transmutation) — the diamond shaped crystal that tops the scepter is a powerful magic item that requires attunement. It takes your lowest stat and increases it by two, while your highest stat goes down by one. If you carry it, it will attune to you.
 * X suits of leather and chain armor
 * X sets of simple weaponry (crossbows, short swords, long swords)
 * X barrels of food and grog
 * Tattooing Set (magical)
 * Nourishing Chainmail (magical) — while wearing this chainmail, you require no food or drink for sustenance.
 * Ghost Touch Edge (scimitar, magical) — can only wielded by someone missing an arm. +1 to hit and damage, deals an extra d4 necrotic damage.