Tenants

Rule One:


 * You are an adventurer because you feel a strong call in your bones to adventure. The boredom of a calm life doesn't appeal to you – you are driven to leave behind the safety of civilization and explore the wilds to make your name. Regardless of what drives you, you are driven. You choose where to go and what to do. There will be a handful of obvious choices, but you don't by any means need to take them. The adventure is in your hands.

The Rest:


 * Players can suggest or join sessions on an at-will basis. There is no assumed set party – characters can adventure in many different groups. Groups of players can schedule sessions with the DM through the Facebook page, and players are asked to take the lead on this.
 * Each session is presumed to be self-contained. Players start each session in the town of Haven venture into the wild, find or are found by adventure, and return home each session.
 * New characters start at level 1. Characters keep whatever gold and XP they earn from session to session, and characters may (until further notice) group with other characters of any level. Players may make multiple characters, but can only play one at a time. Characters who die or retire will provide a boon to the next character created by that player.
 * Players are assumed to know the details of their characters and how their abilities work.
 * The world persists beyond each session. If players have made a change in one session, other players will see that change if they follow the same path in a later session.
 * Players are assumed to be on "the same team". While characters may have differing opinions and motivations, and may certainly disagree, players killing and betraying each other are not stories that I am interested in telling. The world is dangerous and you will need to cling to each other to survive.
 * The town of Haven is, for whatever reason, safe. Adventure is found beyond known civilization's edge. Characters can rest here between sessions and come to no harm. Likewise, there is nothing of interest for you back East. Adventure is found in the wilds beyond.
 * After each session, players are highly encouraged to add the the wiki. The DM     will add a basic outline, but the players are responsible for filling each other in on what has transpired.
 * These rules can be altered at the DM's discretion