Spoopyton 2: Spoopy Goes West

Co-Authors

 * Alton, the Warlock (and Andrew Gingerman)
 * Egg, the Artificer (and Toast, the Steel Defender)
 * Ekenir, the Barbarian
 * Muk, the Cleric
 * Radavel, the Paladin/Sorcerer

Methodology
Following the events of our first exploration of Spoopyton Abbey, we returned to scout the western side of town. After an uneventful journey, we entered town and fairly quickly encountered an odd scene at the center of town. A hobgoblin and an elf were fighting a scorpacrabra, a giant crablike creature with tentacles. With Radavel's scouting, we learned that three hobgoblins and three elves looked on upon the fight from the edges of the town square. We approached to offer aid, but it seemed that the elf and hobgoblin were engaged in some sort of ceremonial death match. The crablike creature got the best of the hobgoblin it was fighting as well as three of the elves. The three observing hobgoblins hastily exited to the north. The last elf standing ran off. In a rage, Ekenir went after the crablike creature. During the rage, Ekenir learned a great truth about the universe: fire is not real. We tried to convince her otherwise, but she would hear none of our logic. Following a tooth-and-nail battle with our entire crew, Rad managed to slash off its tentacles and slay it to its death.

We checked the dead only to learn that one of the elves, though seriously wounded, was not dead. We healed the elf to the best of our abilities and set it up in one of the buildings (Bldg 11; see Figure 1) at the edge of the square to allow it to rest up under the watch of Toast. I procured a live squirrel and a handsome pair of gloves made of bear claws from one of the dead elves. We then proceeded to explore the remainder of the buildings in town.

Results


The first 11 locations on the Map of Spoopyton (Figure 1) were described in the notes from our previous scouting mission there. The remaining ten are as follows:


 * Bldg 12 - Pub: The sounds of piano and the ghost of a human bartender greeted us when we entered. The bartender offered anyone who could pay (1GP) a magical brew. I had a drink that gave me frosty breath; Alton tried a concoction that brought him near death's door; Muk was given visions of himself dying.
 * Bldg 13 - Skeleton Pile: Several human skeletons were piled up. I saved an image using magical tinkering for further study.
 * Bldg 14 - Unknown: We entered to find detritus and rubble.
 * Bldg 15 - Blacksmith: We found two crates of building supplies and the remains of the survival gear that helped Romeron and Jennega survive during their rendezvous to the town.
 * Bldg 16 - Slaughterhouse: Large and small animal bones were piled up in this room. They reanimated and we dispatched them. During the battle, Ekenir's blood replaced all of the water in town. Luckily, we also discovered that Ekenir's blood tastes like chocolate.
 * Bldg 17 - Tannery: Remnants of hides and leathers were strewn about. After a careful search, I found and recovered a long, glossy, dark grey hide of unknown animal origin.
 * Bldg 18 - Smokehouse: Nothing salvageable was found here.
 * Bldg 19 - Inside this perfectly smooth walled room/tower, we found a dais with a teleporter. The construction of this building was much the same as that of the lighthouse near Haven. The teleporter required a power source; luckily, I found one tucked behind a brick. I tested the teleporter out using the squirrel I found earlier, and the squirrel promptly disappeared. The orange crystal serving as the power source appeared to have depleted some of its energy with the transfer.
 * Bldg 20 - Unknown: In this room, Alton found a glass eye, which he gave to Muk.
 * Bldg 21 - Bunkhouse: Here, Alton found a gold ring, which he placed on his thumb. The ring shrank to fit his thumb and could not be removed.

Discussion
Following our exploration, we returned to the elf recovering in Bldg 11. Rad and I gave him additional healing. Before taking his leave, the elf dropped a special brooch on the floor. With Ekenir's magical awareness, we learned that it increases a fighter's speed in battle and helps them enter a fight sooner than others. As our powerful paladin, Rad was the most appropriate owner of this special gift. We believe it will also help us be recognized if we have any further encounters with our elf friend.

As we left Spoopyton, we saw that the magical fountain in the town square was still filled with Ekenir's blood.

We returned home with the crates of building supplies, and I used them to help Boe improve his shop. I think we are going to go into business together!